The WiT Foundation Scholarship supports undergraduate women who are exploring careers in the consumer products, toys, licensing, and entertainment industries. Offered through Women in Toys, Licensing & Entertainment, this scholarship provides financial assistance to students pursuing industry-related academic programs and professional pathways.
Scholarship Details
- Offered through Women in Toys, Licensing & Entertainment and funded by The WiT Foundation
- Provides financial assistance to undergraduate students pursuing industry-related careers
- Supports students interested in the toy, consumer products, licensing, and entertainment industries
- Encourages women to explore a wide range of professional pathways within these fields
- Administered by a 501(c)(3) organization committed to advancing women in the industry
Eligibility Criteria
- Must identify as a woman
- Must live in the United States or Canada
- Must be a full-time undergraduate student at an accredited college or university
- Must have a minimum GPA of 3.0
- Must have interest in a career in consumer products, toys, licensing, or entertainment
- Applicants may be pursuing majors such as business management, design, engineering, computer science, marketing, entrepreneurship, law, creative arts, or related programs
Application Process
- Confirm that you meet the eligibility requirements including residency, enrollment status, and GPA
- Demonstrate interest in a career within the toy, consumer products, licensing, or entertainment industries
- Prepare any required academic and personal information for the scholarship application
- Complete and submit the WiT Foundation Scholarship application according to program instructions
Women in Toys, Licensing & Entertainment is pleased to provide financial assistance to undergraduate students who are exploring careers in industry-related fields. The WiT Scholarship is funded by The WiT Foundation, a 501(c)(3) corporation that is committed to advancing and advocating for women who work in, or seek to work in the toy, consumer products, licensing and entertainment industries.